Articles by Phillip A. Lobo
“Do you see?” the Narrator says. “Don’t you know you were dead the minute you hit Start?” Phillip Lobo deciphers The Stanley Parable
Thick with atmosphere, lush with visual design, and sporting more than a few influences of steampunk, “Amnesia: A Machine for Pigs” is a video game Karl Marx might have played – and even enjoyed.
All of European history – and beyond – plays out in new and fascinating variations of guns, germs, and steel in Paradox Interactive’s new version of its popular video game Europa Universalis
In the latest video game iteration of the current media zombie craze, a history teacher from Georgia confronts the undead hordes – and what those hordes may say about contemporary America
“I hope they pay you well for your obedience, dog” – two new video games explore the parameters of authority and the constraints of law. Doesn’t sound like a fun afternoon, but as Phillip Lobo discovers, there are darker pleasures lurking in the fine print of the social contract.
A radio voice crackles “Hallelujah,” and Booker DeWitt’s violent, surreal steampunk adventures in Columbia begin again in the latest BioShock chapter, BioShock Infinite
The ideal player for Capcom’s new version of “Devil May Cry” must be a ballerina of death-dealing, striking down an endless array of foes with an endless array of weapons. But how will all of this strike the other-than-ideal player?
Has there ever been a time in American history when the gun-and-violence-obsessed subtext of video games was more problematic? Special Ops: The Line puts you in the place of a grizzled, gun-wielding expert – but it doesn’t necessarily want you to feel good about that.
Once upon a time, the hive-mind of the Internet set to work creating a modern-day bogey man who lurks in plain sight – and so “Slender Man,” the dark mirror image of “Where’s Waldo,” was born
Election-weary Americans might wonder why anybody in their right minds would elect to play a video-game presidential contest – but the process can be oddly enlightening.
Why do we play video games? And why do we RE-play them? And what the heck has Sigmund Freud got to do with any of it? Gaming guru Phillip Lobo looks at some new iterations of familiar old games and attempts to connect the dots.
His teenage years were blissfully misspent playing Diablo II from Blizzard, and now the company has come out with Diablo III – but can the relationship be saved?
In the latest version of the hugely popular video game – as in real life – you are the living culmination of all your past decisions, good and bad.
A simpler, sleeker update of the dystopian 90′s classic Syndicate raises some uncomfortable questions about the here and now.
On the surface, the new RPG Bastion is a fairly straightforward hack-and-slash video game—but a complex narrative back-story reveals some hidden depths.
The key to storytelling is world-building, and a new book wonders if our new and all-encompassing Digital Era has given mankind world-building tools like it’s never had before. Is it the death of the imagination – or Story 2.0?
Frame narratives, rags-to-riches angles, gender-swapping, the wages of grief, and …. love. Yes, we’re talking about a video game, specifically Dragon Age 2.
Isaac Newton wrote about bodies at rest and bodies in motion – but he never got around to bodies that want to rip you apart with their tentacles and feast on your steaming entrails! A classic video game gets a macabre and highly detailed sequel.
A gutted world, a shattered helmet, a battle lost before you ever joined it … in “Halo: Reach,” the franchise delves into the mythology underpinning all heroic narrative, and still manages to deliver some fun.
In the gaming memoir “Unplugged,” one man grapples with the story of his own addiction to video games.
The new Hollywood extravaganza “Prince of Persia” is based on a video game with long history. Fitting, then, that our gamer-expert Phillip A. Lobo should review them both.
Hi-Ho, Hi-Ho, it’s off to game we go as Phillip Lobo delves into the subterranean pleasures of Dwarfortress
Over the last weekend in Boston, thousands of video gamers gathered for PAX East, one of the largest East Coast gatherings of, er, their kind. Intrepid Phillip Lobo was on the scene.
Unlike its predecessor, Mass Effect 2 makes being a jerk a rewarding experience–Phillip A. Lobo explores the paradoxes of the Enlightenment, and the complicated morality of being bad.
If names like “Number Muncher,” “The Oregon Trail,” and of course “Where in the World is Carmen Sandiego?” prompt nostalgic smiles for you, you’ll love this affectionate look at educational video games
Phillip A. Lobo leaps from the classic 1970s game Zork to Andrew Hussie’s webcomic MS Paint Adventures in his nostalgia-inducing discussion of the allures of interactive fiction computer games
In Assassin’s Creed II, the player plays a player playing a player, all hunting for buried memories and hidden clues to the nature of identity. Philip A. Lobo explains.
Tropico 3 tempts its players to become petty, manipulative tyrants; Phillip A. Lobo will permit you (unworthy though you are) of reading his musings on the game.
Does the latest Halo game portend the fracturing of history and the death of narrative, or is it just a really cool game? Phillip A. Lobo explains, naturally.
The blips and whistles of Mario’s soundtrack have evolved into grand strings and horns. Phillip A. Lobo assays how real music has come to video games, and vice versa.
They live, love, strive, and thrive, but they don’t scrimp, save, hate, or discriminate – is it rapturous capitalism, or virtual virtue? Phillip A. Lobo plays The Sims.
“It’s an energy field that connects us all” Obi-wan Kenobi has told us, and Phillip Lobo attests to the truth of it in his review of the latest Star Wars MMO.
Before Arthas was a character in a new novel, he was a character in a video game (World of Warcraft, naturally) – which makes him fair game for our gaming expert, Phillip Lobo.
You’d think any brand of movie that could produce Super Mario Bros. would have no advocates left, but you’d be wrong! Our gaming expert Phillip A. Lobo diagnoses the problem to date and charts a new path for video game movies.
Notorious for its violence and misogyny, or misunderstood for its biting social commentary? Grand Theft Auto IV polarizes; video game docent Phillip A. Lobo attempts to broker a meeting.
Culture critics decry video games – including 2K’s BioShock – as mindless, pointless haphazard wastes of time. Phillip A. Lobo offers one fan’s spirited rebuttal.