From the Bottom of the Toy Chest

1In 2009, when Disney purchased the publishing and film-making entity that is Marvel, millions of comic readers groaned. I wasn’t one of them. I never believed that a parent company specializing in family entertainment would alter my violent, challenging comics. It just wouldn’t be good for business.

And really, nothing has changed. But it’s curious to note that, in 2010, when the dark, politically-charged Siege storyline ended, the so-called “Heroic Age” began. Many titles were relaunched or refurbished (with new creative teams), and an emphasis on straight-forward swashbuckling returned. The comic with the best new coat of paint was Thunderbolts.

Far from being about Asgardian pets, Thunderbolts is about super-losers trying to do right. Wunderkind Kurt Busiek (Marvels) created the series with artist Mark Bagley (Amazing Spider-Man) in 1997; Songbird, Citizen V, Mach-1, Meteorite, Atlas, and Techno appeared out of nowhere, helping to fill the void after the Avengers and Fantastic Four vanished while fighting something called Onslaught.

2Citizen V, however, was actually the lunatic (and second generation Nazi) known as Baron Zemo. His team, the Masters of Evil, were disguised as heroes, hoping to gain the public’s trust before enslaving everyone. Further summarizing would ruin a perfectly good post for another day–but suffice it to say that Busiek’s love for (and skill at) crafting tantalizing psychological moments reigned supreme.

Several great writers have followed–like Fabian Nicieza and Warren Ellis–each sculpting the premise of villains choosing heroism into unique runs. Today I focus on the first three issues by the phenomenal (and underrated) Jeff Parker.

3His inventive work with various Hulks and the Agents of Atlas is continuity-heavy but rewarding, especially for longtime readers. Like Nicieza, his writing is the unsung freighter that carries the Marvel Universe between monstrous (and often hazily-conceived) crossover events. Here, with much clean-up to do after the Asgard-crumbling Siege, Parker and artist Kev Walker are nothing short of stellar.

Their twisty-turny arc begins at the Raft, a maximum security island prison. Avenger Luke Cage (who’s got super strength, impenetrable skin, and ‘tude to spare) has been tasked by S.H.I.E.L.D. honcho Steve Rogers with running the Thunderbolts program. This involves field-testing a carefully selected group of super-powered cons, getting them ready for the next emergency too filthy for the Avengers to touch.

4Cage starts his recruiting with Iron Man foe the Ghost. Walker’s sharp, grimy pencils offer us a soiled man, surrounded by flies and studying the bottom of his own foot. Then he hits the women’s block, with Thunderbolts mainstay Songbird, to collect the manipulative Moonstone. “I know I don’t get a vote,” says Songbird, “but she’s a bad choice. Already been through the program. Didn’t help.” Cage checks his notes, then quotes: “Powerful fighter, quick to adapt…has identity issues, prone to creating tension/drama.” Songbird says, “See? I’m telling you, that’s a bad mix.”

“That was your old profile,” Cage answers, ending a scene that’s better than an entire episode of most network TV shows. He moves on to enlist the unstoppable Juggernaut, and the assassin Crossbones, who “killed” Captain America at the end of Marvel’s nonsense-infused Civil War.

But it’s the characters that Parker brings from the bottom of the toy chest that work the best. Marvel’s answer to Swamp Thing, the mutely menacing Man-Thing, is the Thunderbolts mode of transport–as Hank Pym explains, the everglades are, “a nexus of space/time, and that creature has a special connection with it.” Then there’s the first issue’s cliffhanger, which leaves Cage and Songbird unconscious and Baron Zemo back to save his former team.

5As Ghost can see, through his multi-spectrum visor, this is a ruse. It plays out wonderfully, and reminds us that all Thunderbolts carry weaponized nanites within them, controlled by Cage and Songbird, to prevent an actual escape. Other adventures featured in Parker’s jolting first three issues include the taming of Asgardian Trolls, and the search for missing S.H.I.E.L.D. agents in a cavern full of Terrigen Crystals. Not sure what any of these focal points are? No problem. Parker not only delights in juggling Marvel’s lower-caliber characters, settings and artifacts, he does so respectfully, and in ways that welcome new readers. This might seem like a big ole’ DUH?!, but when writers ignore or trample Marvel’s history, it’s painful. This Thunderbolts run, however, is the kind of romping greatness that turns kids into fans for life. Heck, it might even get some of them to pick up a pencil.

You Heard Me

1I definitely owe The Savage Dragon a real post, after using him as a cudgel in this week’s earlier tirade. Creator Erik Larsen’s green-skinned grappler was one of the original titles launched by fledgling publisher Image, back the in the early 1990s. These titles, including Spawn, Youngblood, and WildC.A.T.S., pandered heavily to cynical audiences not getting enough red blood and boobs from DC and Marvel.

And surprise, surprise, most of these comics were terrible (especially those from Rob Liefeld’s School for Teeth-Gritting Youngsters). Today, only Jim Lee’s WildC.A.T.S. and The Savage Dragon remain entertaining. And only Fin-Head himself winks back at us while knocking some leather-clad psycho through a brick wall.

In its heyday, this comic was set in Chicago. An arms race among super-powered factions had ended with the invincible Overlord (who’s completely armored and hooded, like Dr. Doom) placing the city in an iron-gloved grip. When “Dragon” is found naked in a burning field, city cop Frank Darling tries and fails to help this stranger remember his origin. Later, as Dragon proves to be impossibly strong and tough, Frank asks him to join the police force.

2Short of calling Image’s reliance on TV news talking heads “the world that Frank Miller made” I will say that these comics all built upon the propulsive narrative barbarity of The Dark Knight Returns (1986). Unlike most of the others, however, Larsen did it with brains and style. When the American public begins reacting to Dragon, everyone–from priests to scientists to an old lady whose son is missing–chime in on where he came from. In his turn, Dragon faces villains of every flavor, including thugs, mutations, sci-fi nasties, and emotional vampires.

The Fallen collects the third group of stories from the exceptionally layered series. It begins with Dragon and Frank on an elevator up to the Overlord’s office tower suite. Straightforwardly, they try to arrest the megalomaniac (who can incinerate things with his hands). As Sam Jackson says in Jurassic Park: “Hold onto your butts.” Poor Frankie is turned to ash instantly. Dragon leaps in, trading a few haymakers with the Overlord.

Larsen delivers punishing one-page panels for this entire issue. His blocky, line-heavy work puts him in the company of legends Jack Kirby and Walter Simonson (The Mighty Thor). He also uses black to stunning effect when Dragon is blasted through plate glass and off the building’s top floor. The next page shows him sailing helplessly down. Then he’s spiked. “In your next life,” says the Overlord, “when says somebody suggests leave or face their wrath–leave.”

3This is staggeringly violent stuff, buoyed by artistic brilliance and conviction. Seeing Dragon’s hand drip blood and snow begin to fall, you simply can’t not read the next issue (which my grandmother once did, as it lay on the kitchen table beckoning to her). A month has passed, and Dragon marshals the strength to drag himself off of the roof decoration. When he lands, missing a hand and barely awake, Hell Razor and Cut Throat (Overlord’s jerk brigade) stumble upon him. These two are decked out in spikes, blades, skulls and revealing leather; Cut Throat’s whole right forearm is a scimitar. The ensuing fight is pure teenage brain candy–Dragon breaks limbs and balls, but not without getting his whole face cross-hatched to gory perfection.

5Spoiler alert: Dragon can heal anything and everything. Once out of the hospital, he and gal pal Rapture finally snap some sheets; then her eyes pop from her head. Dragon grows a new hand through his bandages. The Fallen also includes the hilariously boorish appearance of Jimbo da Mighty, Lobster, created by fan Jason Merritt. This, ahem, guy (who describes everything as “@!#$%in”) tangles with Dragon just to prove he’s stronger. Incredibly, this issue wraps with newspaper publisher R. Richard Richards (SNORT) claiming that Dragon is, “Using excessive force, which leads others to retaliate in kind… Hell, his very existence causes crime by encouraging super freaks to challenge him.”

Aptly put. But Larsen’s work seeded a renaissance at Image that’s been bearing fruit for about a decade. Genre diversity and even more superheroes started appearing in more and more high quality comics, most notably Robert Kirkman’s titles Invincible and The Walking Dead. We also have Chew, Revival, The Strange Talents of Luther Strode, and an ingenious new version of Prophet. They’ve all followed a certain green fin through the perilous waters of mediocrity, hitting creative shores with a red splash.

I’m Sorry, What?

1This is going to be an odd, angry post. It’s going to be bloated with self-righteous fanboy outrage, the likes of which you can find just about everywhere else on the internet. I’m going to type things I wouldn’t even seriously say out loud tomorrow, when I’ve calmed down. Warning enough?

Here we go: DC comics should just give it up. They’ve lost, they’ve failed. Rival publisher Marvel has locked in eighty percent of the comic industry’s best talent with exclusive contracts, and it’s goddam pathetic. As the supposedly reinvigorated “New 52″ universe shambles toward the end of its second year, the sheer lack of imagination on display makes an ever louder WHOOSH WHOOSH sucking sound.

2I am THIS annoyed (you may ask) because DC is canceling the fan favorite title Legion of Superheroes. For what is probably the seventeenth time. “Fan favorite” is of course a loaded phrase, frequently describing niche creators or characters that only the fully indoctrinated can appreciate. It doesn’t apply to any of the five Batman titles that clueless middle school kids buy while on family vacation. It doesn’t apply to any of the four Green Lantern comics that dateless completists consume with Renfield-like obsession. And it sure as shit doesn’t apply to Superman Unchained, DC’s new “flagship” title that Jim Lee will draw with less and less precision for exactly eight months.

The Legion has a history. It’s complex and nerdy and not for everyone (though it is precisely for very many dedicated longtime readers). Evidently, it’s also a huge drag on DC’s bottom line. Since the “New 52″ started, it’s been in the more than capable hands of writer Paul Levitz, passionate shepherd of the 31st Century heroes on and off since the late 1970s. Drawing his layered, character-driven, and eminently re-readable tales have been mega-talents Francis Portela and Scott Kolins (and the coloring by Javier Mena is pretty damn brilliant as well).

3But who cares? Sales have probably been sliding for months, with nobody at any level of DC editorial saying, “How can we make this comic fracking irresistible?” Sure, Levitz is trying–he’s got the Fatal Five declaring all-out war on Brainiac, Ultra Boy, Saturn Girl, and the two dozens others. But if this was a Marvel comic, the Fatal Five would be running the 31st Century by now, and the title would be Dark Legion (or Thunderbolts, whichever isn’t currently in use). Marvel would also drag new readers to the book with some kind of inane crossover/battle royal.

Sigh. It’s infuriating. A pure, addictive comic shouldn’t be that hard to maintain. Look at the Savage Dragon for crying out loud. He was found naked in a burning field. He’s green, with a giant fin on his head, and invincible. Writer/artist Erik Larsen has kept this gore-fest going (by himself, if not quite monthly) since 1992.

How much simpler does it need to get? The hero walks around like a hero (and not a dick). He’s likeable and/or sexy. Then, idiot villains show up to get their blood drawn. Here’s my two-ninety-nine. Thank you, come again.

Progress Report

1It’s been nine issues since Doc Ock stole the lives (and body) of both Peter Parker and Spider-Man. Murderous fan outrage aside, what a great experiment thus far. Writer Dan Slott and his team of web-savvy artists (Ryan Stegman, Guiseppe Camuncoli, and Humberto Ramos) have trumped reader expectation at every turn.

For those of you waiting for the teen-friendly film, let me spoil the deets: Doc Ock was about to die, just a frail body supported by armor and near-invincible tentacles. His brain, however, was as brilliantly malicious as ever. During a battle, he used mad scientist tech to superimpose his mind over Spider-Man’s. The process also stuffed Parker into Doc Ock’s body as it died.

Well, stuffed most of Parker. As Doc Ock commenced masquerading as a more reckless, hardcore Spider-Man (and an utterly douched-out Parker), a faint ghost of the real thing lingered inside the youthful body.

2I loved this idea from the moment I heard it, and applaud Slott for challenging himself and his audience. But there are psychos to be appeased, who can’t bear the thought of comic paradigms temporarily changing. Even as the first issue of The Superior Spider-Man closed, this ghost of Parker showed up, assuring us that the plot would not only be undone, but probably soon.

Since then, a superior Spidey has womanized the daylights out of poor Mary Jane Watson, shot point-blank and killed the villain Massacre, and gotten booted from the Avengers. And through all this depravity (plus the routine hospitalization of street-level hoods), Slott and company have maintained the gleeful, “can-this-get-any-crazier?!” tone they established on The Amazing Spider-Man. Actually, things remain fairly light, as Parker’s ghost always lingers, his frustration with Doc Ock’s abuse of his identity turning out comedic gold nuggets.

4So, the current issue. Marcos Martin’s cover is genius; fifty years worth of Spidey artists should be clenched with jealousy (not Ross Andru–he’s above that sort of thing). In it, Doc Ock finally detects ghost Parker’s presence. This is good for the villain, because lately our hero’s gained access to his own right hand. While the doc sits down under a “neurolitic scanner” (or gizmo helmet) that will smear the ghost for good, Parker tries to choke {himself}.

But the meat of the comic takes place in a dusky landscape of Parker’s memories. Doc Ock’s menacing visage looks down through the clouds, and the Daily Bugle building crumbles…until Parker’s ghost reconstructs it! “I guess this will require a more direct approach,” says the doc, before sending his own avatar into the memories. There, he faces Parker’s entire supporting cast as they hold him down: Gwen Stacy, Jonah Jameson, Mary Jane, etc. There’s only one thing he can do–

3For the appearance of Spidey’s many villains, Stegman shuffles iconic little boxes across a white page. It’s wonderfully dramatic, especially with the gunman who shot Uncle Ben soon standing in the forefront. His best art, though, comes after the doc has dispersed Parker’s allies, and accused him of placing his own life before a little girl’s. It happened in the last issue, when the ghost almost kept Doc Ock from operating on her in the vigilante Cardiac’s secret hospital.

We then get a thoroughly cinematic breakdown of Parker’s misty realm. As the doc destroys his mind one memory at a time, Parker forgets his own name, stumbling, “I’m–I’m–” On the last page, back in reality, we’re told, “He’s gone. And I? I…am…FREE!”

But who is free? Maddeningly, we can’t be sure, and this is storytelling at its finest.

The Formula

1Do you want to just hang out with superheroes, or be one yourself? That question, and Stan Lee’s incredible response, changed comics forever. In the early 1960s, when the man synonymous with Marvel co-created The Amazing Spider-Man, The Avengers, and The Uncanny X-Men, he also introduced us to nerdy teen Peter Parker, frail doctor Don Blake, and societal outcasts Scott Summers and Jean Grey.

At the time, Lee challenged the formula of gigantic rival publisher DC, which presented heroes like the Flash and Green Lantern as upstanding (and incredibly dull) role models, who had great day jobs and no personal problems. And for grade-school kids, this was plenty. They were a readership in need of science facts and guidance, not psychological complexity.

But Lee craved a deeper connection with teen and adult readers, and won it by presenting flawed heroes whom we could relate to. This is a round-about way of saying that Marvel is (and always has been) the younger, more daring company. DC is usually playing catch-up.

2In 1995, the year I transitioned to high school, I read two large families of comics: Spider-Man and the X-Men (oh, and lots of gory, brainless Image titles). I’d flip through DC comics, but never land on ideas or art that thrilled me. Even when someone bought me Superman 75 (in which he dies), I quoted Bart Simpson with a grand, “Meh.”

Then, somewhere, somehow, Impulse fell into my greasy, grasping little hands. Written by Mark Waid, drawn by Humberto Ramos, this was a comic about a kid in junior high named Bart Allen. His older cousin happened to be Wally West, the Flash–a fact that merely doffs its winged-cap to the DC formula. Bart himself, from a thousand years in the future and likewise blessed with super speed, ran a joyful Marvel groove around grim siblings Action Comics and Legends of the Dark Knight.

That’s because Mark Waid is one of the smartest people to ever write comics. No matter how many storm clouds he rolls into a story (Kingdom Come, Fantastic Four), he believes superheroes to be creatures of light (his current run on Daredevil is pure bliss). There’s no trend he won’t buck in favor of classically fun tales, and clearly knew the savvy of this going into Impulse.

3Ramos, whose crisp, kinetic pencils have helped make The Amazing Spider-Man brilliant these last few years, caught my attention for one reason: big eyes. In 1995 two-hundred people, in all of the United States, were familiar with manga. Despite having seen Akira, I wasn’t one of them. All I knew was that exaggerated facial expressions and bug-eyes were strange and therefore fun.

But Impulse wouldn’t still be taking up precious long-box space if it wasn’t a great read. We follow Bart into suburban Alabama as he learns the rules of not only the 20th Century, but the real world. In the future, he was raised in a “virtual” reality (and if you remember that one Aerosmith video, VR was gonna be BITCHIN’). His genetically endowed super speed, however, had caused him to super age. He came to the past to learn to master his gift and ground himself in reality.

4Bart’s guardian is the zen speedster Max Mercury; he helps the impetuous boy who can’t tell driving a car from a video game to stay on the right side of the road. The first three issues see him introduced to junior high, and uniquely positioned to foil a not-quite-kosher missile test. The best moments come from the former situation, because Bart doesn’t know what to do with a book or a pencil (and once he does learn, using super speed to write proves problematic).

Ramos and inker Wayne Faucher deliver remarkably clean lines, no matter what zigs or zags. They excel during the crowded scenes at school, drawing kids with individual faces and clothes way more often than not; stand outs include the cinephile Preston and admirer Carol. The two issues featuring White Lightning, a reckless girl obsessed with attention, are wonderful and prescient. She uses the then-fledgling internet to gather her groupies in one place, collecting the hunkiest among them for her gang. Some of the in-crowd begs Bart to join them, complimenting his hipster aura. One boy even calls him “really good-looking.” To shocked homies, he replies, “That’s what my girlfriend says!”

5Yet the best issue in this first batch number six. It begins in the Principle’s office, where Preston blames his bruised face (which we’ve seen in earlier crowd shots) on falling. Bart later joins Preston (and his camera) in the swamp where bizarre lights have been spotted. Regarding his prospects as a director, he says, “I’m gonna be Spielberg and Cameron in one… Gotta have a dream, man. Something you want so bad you can taste it.” Bart’s big dream, as we’re shown in one of his many pictorial thought balloons, is to slam pie into Max Mercury’s face.

Their hunt for a swamp monster, at any rate, ends up revealing a grotesque youth with gland problems. We also learn that Preston’s dad is a drunk–and that domestic abuse can sometimes be more complex than it appears. Dad and Impulse walk in on Preston’s mom hitting him, a scene made more harrowing when our hero–faced with something a bit too real–loses his nerve and bolts.

In the end, Bart retrieves his friend’s camera from the swamp. He’s also started growing into the enormous feet and soulful eyes Ramos gave him. By the time he joins Geoff Johns’ Teen Titans years later, he’s a hero–formulas be damned–that we’re proud of.

Track Marks

1You’ll want to examine Chloe and Brandon’s arms to count them. Not my usual upbeat opening, I know. But I’m reviewing the first issue of Jupiter’s Legacy, a new Image comic by one of my favorite artists, Frank Quitely, and one of the industry’s more relentless hacks, Mark Millar. According to the back, they’ve, “[Joined] forces to create the greatest superhero epic of this generation.” With the hyperbole set to eleven, let’s dig in.

Quitely always delivers imaginative, versatile work, the best of which has been with writer Grant Morrison (All-Star Superman, New X-Men, and Flex Mentallo). His anatomy can be alien, off-putting; but a wondrous sense of scope and detail grows his following with every project. The underlying tone of Millar’s comics, meanwhile, is one of juvenile contempt for practically everything: politics, religion, superheroes, their audience.

The only subjects that seem to genuinely rev Millar’s motor are celebrity and beat-downs. His comics, Kick-Ass being the biggest, are condescendingly aimed at bros (and the hos that love them). It was a bit shocking, then, to find the first few pages of Jupiter’s Legacy tempered by civilized conversation that might actually have a narrative to set-up. The year is 1932, and the place is Morrocco. “I lost everything I had in the Crash of ’29,” explains Sheldon Sampson to the potential captain of his ship, “but I know in my heart that we’re going to get through this and the answer to everything lies on that island.”

2The mystery island, which Sampson saw in a dream, is west of Cape Verde. Its ethereal, ridged design is one of the true delights in this comic. The only problem is that when someone on the boat shouts, “Quick! You gotta see this!” and we’re supposed to share Sampson’s amazement, the island already takes up several miles of horizon. Now, I’ve seen Lost. Weird shit happens with islands that can’t be explained, that won’t be explained. But did nobody on this boat not see mythical ridges before almost crashing into them?

“Whoa, find some mellow, dude. It’s just a comic.” No, remember–it’s the greatest comic of the last thirty years. But let’s reserve judgment until we see where the story leads. After being told that Sampson and his acolytes became powerful super humans who “didn’t care about money or politics” and their “only desire was to serve our country,” we jump to the present day.

3We finally meet the two lookers on the comic’s cover–Sampson’s kids. Quitely mocks the female ideal that fanboys have come to expect; Chloe’s baby-doll clothes barely fit over her preternaturally creepy head and frame. Brandon looks like a laid-off roadie who knows he put his new Chili Peppers vinyl somewhere. Then again, maybe that’s what chicks like. Here’s Brandon talking to a blonde (dressed in a mask and cape) who approaches him in a club: “If you’re after what I think you’re after, just wait for me in the men’s room, honey. I’ll be finished with these drinks in five minutes, but I’m not taking my clothes off. Understand?”

Sadly, I do. This is the same tired crap that was, believe it or not, fresh and fun back in the early 2000s, when it passed for dialogue in The Authority. That great comic receives a more intentional homage on the next few pages, as Sampson and his coterie of spandex-wearing heroes pound on a generic villain. The fight is physically thrilling, as Quitely’s work never fails to be, but ultimately serves Millar’s political shit-stirring. Powerful telepath Walter says: “I’ve been blessed with this incredible brain. Isn’t it my moral responsibility to walk into the White House and show Obama what he should be doing with this second term?”

4Clearly, Millar wants Jupiter’s Legacy to be the Watchmen of its time. Except that Watchmen puts down the “magic nose powder” long enough to think through what superheroes would really mean to our world. When Dr. Manhattan intervenes in Vietnam, he changes the course of history. If Walter (who’s evidently the “villain” of this tale) sees fit to criticize the current administration, shall we assume he and his “incredible brain” slept through Dubya’s reign? And the last thirty years of roller-coaster capitalism?

Of course, we already know that fascist superheroes simply kill their human enemies, as shown in The Authority (the track marks of which are just all over this comic). The only reason to open Jupiter’s Legacy 2 is to find out how all fifty-three pounds of Chloe, tuckered out from charity work and coke, broke the table.

Crossed Over

1In fifteen years, when the comics of superstar DC writer Geoff Johns are studied in liberal arts schools everywhere, it will be hard to remember he ever worked for Marvel. But he did, scripting The Avengers from 2002 to 2004. His signature humanist tales filled the gap between the revered Kurt Busiek (Astro City) and the reviled Chuck Austen (manga pap).

Johns’ short run had three major arcs, The Search for She-Hulk being the last of them. Here, he worked with his longtime Flash artist Scott Kolins for a gamma-irradiated romp through Bone, Idaho. The story begins when Jennifer Walters–She-Hulk’s puny alter ego–wanders into the peaceful town, depressed that she’s lost control of her power (during the the previous Red Zone arc). She can no longer become She-Hulk voluntarily and with her intellect intact. When scared, she transforms forcibly, violently, into a raging green imbecile.

Small town life i2n Bone should keep Jennifer calm–and essentially does, until she sees the wanted posters of her cousin Bruce Banner, the original Hulk. But Johns knows none of the superhero stuff matters without grounding; before the rest of the Avengers show up, he sends lovably disposable characters into the fray against Jennifer’s depression. After a doofy young cop asks to have coffee with her (and if she’s married), a waitress in the diner replies: “Oh, Lance. You gotta stop thinkin’ that badge is going to get you women. Just ignore ‘im, doll. He’s like a hawk on every new girl that comes into town.”

Soon, Captain America, Iron Man, and the Scarlet Witch arrive to talk Jen into coming home to New York. While the fellas clear civilians from the diner, the sympathetic Scarlet Witch says, “My mutant ability is to create chaos. To make the improbable a certainty. Sometimes all of this negative energy sends my head spinning too. Sometimes I feel as if I can do nothing but perpetuate the unnatural.”

3The chaos she creates in the House of M miniseries is another post entirely. Here, she merely sends a wooden beam crashing across the diner’s exit. This is enough for Jen to lose it. Meanwhile, at Avengers Mansion, we’re reminded that Ant-Man exists so he can help save the day later: “Do you, uh…do you like your new step-father?” His daughter (and future Young Avenger) Cassie waits a beat to answer. “Mom does.” As always with Johns, great stuff, effortlessly done.

Kolins’ action panels, however, look like works of Olympian focus. The endless physical detail that made The Flash so engrossing thrives here, enlivened to poppy-brightness by colorist Chris Sotomayor. When battles cause carnage–and launch debris everywhere–Kolins is at his finest. He also draws buildings, towns and cities with a vigor that puts other artists (and their penchant for tracing) to shame.

4Hawkeye drops in, too–grinning rakishly in his blue and purple showman’s attire, the idea of a scowling Jeremy Renner buried in the pages of The Ultimates. Speaking of Happy Comics, this is a rare memorable appearance for Jen outside of Dan Slott’s heartfelt She-Hulk run (2004-2007). There, she also prefers life as her confident alter ego, but the whimsy of a Meg Ryan comedy softens the tone.

And who knows–my opening line could prove wrong. Johns could quit his post as DC’s Chief Creative Officer and hop the fence for Marvel. Our fictional living legends surely wouldn’t mind further guidance from a real one.

Wish You Were Here

1An incredible song from a brilliant album–and only the first thing I want to say about the comic Higher Earth. Slickly produced by BOOM! Studios, this action series began last May, and while making room in my bookcase for the comics piled beneath it, I realized, “This one’s been missing for a while.”

The last issue, by writer Sam Humphries (The Ultimates) and artist Francesco Biagini (Elric: The Balance Lost), came out around November. Most BOOM! titles arrive a bit more regularly; word on the web is that it’s been canceled. This is truly a shame, because it could have been the best of them.

From its rollicking sci-fi core, Higher Earth transports us to planets of garbage, dinosaurs, and conspicuous wealth. It also takes a trope that Marvel and DC have been milking for decades–that of infinite universes, each possessing an Earth–and details the fallout of their interaction. Visually, I’m reminded of Star Wars. The social commentary, Firefly-sharp, is dazzling.

The story opens with a narrative shotgun blast: our hero Rex falls from the sky, along with scrap metal, onto an Earth filled with nothing but. When a mangy scavenger tries to snatch his transport device, Rex nicks the man with his samurai sword. “Hands off, local.”

2Then we meet Heidi, who’s piloting a cybernetic grizzly bear held upright with spare parts. She’s a feisty redheaded teen (of course), dressed in rags and dumpster-diving for toys. Rex watches her from afar, unsure how to approach the person he’s been searching for. But someone else watches him.

Artist Biagini, a miraculous designer and choreographer, offers hectic, addictive panels. His rough-and-ready figures grit their teeth with the best by Henry Clayton (Archer & Armstrong) and Brad Walker (Action Comics). His bustling alien locales beg to be explored. Andrew Crossley colors it all with tropical verve.

After fighting off the murderous third wheel, Rex tells Heidi, “They’re going to keep coming for you. They’ll never stop. They’ll kill you. Or, you can come with me instead.” He transports them to the United States, I mean Sunshine Earth 9, where: “Plenty of jobs and affordable dwellings await your arrival. Technology to make you and your family healthy and happy. Here, people of all Earths live together in harmony.”

5Sunshine Earth 9 is actually a cramped jungle of exotically-dressed throngs and highrise apartments (on the roofs of which are tent communes). Heidi freaks out and bolts, leaving Rex to chase her down–and fatally carve up anyone who looks cross-eyed at either of them. They end up jetting through a portal run by the Higher Earth Conservation Corps, and land on a world that never had an extinction event. Dinosaurs roam and giant flowers bloom like beanbag chairs.

Unfortunately this world, one of many, is tainted by military subcontractors and the plundering of natural resources. Rex and Heidi also fight yet another assassin, who turns out to be an analogue of Rex–the man himself, but from a different Earth.

3As the late, lamented Higher Earth continues, getting weirder and more wonderfully convoluted, we meet an army of sleazy Rex analogues. They protect the Queen–from different versions of herself that might pop up. She, by the way, has the same red hair as Heidi.

How the tale ends is still anyone’s guess. Comics never really vanish forever–and great ideas keep squirming in thwarted creators, no matter which project they’ve moved on to.

Runner Up

1So, what constitutes a great “run” of comics? Is it when superstar artists and writers commit to one whole year of monthly stories? Is it when a single iconic writer scripts for four or five artists across several years? How about six issues of white-hot comics mastery by unknown talent?

Of course, it could be any of these. But for me, about forty issues is cozy. It’s enough of the creators’ work to viscerally subsume the reader; for characters and events to burrow deep and become unforgettable. Best yet, forty issues might even let you glimpse an artist or writer’s growth in the medium.

Some legendary runs of note, that I’ll write posts for eventually, are: Marv Wolfman and George Perez on Teen Titans, John Byrne on Fantastic Four, Geoff Johns on The Flash, Roy Thomas and John Buscema on The Avengers, and Walt Simonson on Thor.

But I’m in no rush, since articles aplenty have been written on these landmark works. I prefer petting the underdogs that many readers might not know about. One of the best is the 1996 ongoing Nightwing title, written by Chuck Dixon and drawn by Scott McDaniel.

2Fans of Batman: The Animated Series should remember Nightwing as Dick Grayson, the Caped Crusader’s original partner. However, the Robin persona never sticks long past high school, for any of Bruce Wayne’s sidekicks. Thus the darker, more mature identity, that’s now a DC Universe mainstay (thanks also to that Teen Titans run in the early 80s).

A Knight in Bludhaven, the first of four trades collecting Dixon and McDaniel’s opus, offers a compelling reason for Grayson to leave Gotham (and the cushy Wayne Manor): twenty-one corpses have floated up through an estuary from the south. The fact that they’re all gangsters, members of Angel Marin’s crew (with their heads twisted backward 180 degrees), is even more reason to investigate. This place they’ve come from, Bludhaven, is a “mobbed-up, drug-ravaged and morally bankrupt Hellhole.” You know, where brain-donors Snookie and JWoww crawled from.

Every self-contained Nightwing adventure, in which he hunts for Bludhaven’s brutal (but shy) new kingpin, is an adrenal blast. The opening page sees him handcuffed to a fridge, at the bottom of a river. Another scene shows him dodging bullets atop a flatbed truck loaded with cars (that, naturally, break loose). Later, my favorite sequence has Grayson enter a “check-cashing” trailer at the foot of towering housing projects. While he’s questioning the goons within, a giant magnet slams onto the trailer’s roof. A helicopter then lifts the thing so that a worse set of goons can rob it.

3And it would all be dead boring if not for McDaniel’s slip-streaming panels. He’s one of those rare artists whose influences are tough to pin down. His entire world, chunky and corralled in thick black lines, looks made of toys. He’s one step beyond manga, with motion lines that are actually  made of smoke, water and debris. McDaniel also loves circular panels, one that brings focus on a crowded page, and another that–mindblowingly–applies a fish lens.

The extraordinary Karl Story inks it all, helping McDaniel seem to sculpt from shadow rather than just draw. The coloring here is by Roberta Tewes, and I must say that it’s an acquired taste. Lots of brittle yellow and orange chemically stains Bludhaven, if only to highlight Nightwing in his blue and black costume. This tendency softens later in the run, making way for more natural colors, and is the definitive minor quibble.

5Dixon hangs back, never swamping McDaniel’s pages in heavy wordplay. His noir terseness frequently crackles, like when crooked detective Dudley Soames tells Nightwing, at gunpoint, that he’s good. “Not as good as the guy who’ll come looking for me,” our hero replies. True, but what a way to come in second.

Scratching the Itch

1Not really sure how to start this post–but I should’ve written about Chris Claremont months ago. His creatively robust Uncanny X-Men run (between 1975 and 1991) set industry standards for about two decades, and provided the background against which modern writers forged a different, though not necessarily better, era.

Most would call Claremont’s writing florid at best, overwrought at worst. It’s also, depending on what you want from a comic, novelistic and lyrical. To go further is to actually look at panels, so let’s leap into the fray:

Here’s Uncanny X-Men 249-250 from 1989, one of the frequent times when the title came out twice a month. They’re drawn by Marc Silvestri (CyberForce), whose figures, when scratchily inked by Dan Green, scramble across the page like steroidal ragamuffins.

The first issue starts with Alex Summers (Havok) crossing out a picture of Storm’s face on a meeting table featuring several faces. He’s also alone and talking to himself so readers can catch up. He gruffly explains: “World thinks we’re dead, after all, saw it happen ‘live’ on global TV. Now, some of us are for real.”

2Right. So, during this era the X-Men lived in an abandoned town in the Australian outback. Mysteriously, there’s a bunker full of monitoring technology; they use it as a headquarters, and the machinery somehow records them doing things–like burying Storm. Odd, since part of their deal with Merlin’s daughter, Roma (don’t ask), is that they’re invisible to all technology. They can’t be recorded.

Also crossed out as DEAD on the dorkiest table of all time (a replica of which should be a comic-con giveaway) are Rogue and some dweeb named Longshot. Alex, chugging a Foster’s, energy blasts the monitors as they replay Storm’s accidental death at his hands. Feedback surges, knocking him out. The screens are shattered… until they repair themselves!

3God, I love this stuff. The less something is explained, the less consequential a character’s mention, the more I need to read. But I can no longer tell if comics made me this way, or I came to them craving the endless fizz of melodrama.

Reading critically as an adult, I see the scaffolding in Claremont’s script by which no continuity glitch can’t be written into a protective thicket of sci-fi nonsense. A softer view is that random, unexplained events are plot seedlings to be nurtured. Maybe.

4On his game, Claremont is masterful. He extended plots for years, threaded details and motifs through adjacent eras, and made Uncanny X-Men a rich tapestry. Reading twenty or more issues in a row feels like reading a novel; true, superheroes are histrionic by nature, but Claremont tortured his favorites–Storm, Rogue and Wolverine–with Dickensian flair.

Then he left in 1991, and new writers ignored subplots like The Twelve for almost eight years (until Claremont returned to ghostwrite issues drawn by Alan Davis). When Grant Morrison launched New X-Men in 2001, his entire thrust (along with Marvel’s) was to write hip, accessible stories that didn’t accumulate details like dust on the coffee table. This severely cut down on narration boxes, in-dialogue recaps, and carefully choreographed fights. New readers, of any age, could join the audience without being overwhelmed. To longtime readers, however, most comics catering to neophytes are conspicuously underwhelming.

5Thankfully, the era of decompressed, screenplay-style comics is winding down. Jonathan Hickman (Avengers) and Dan Slott (Amazing Spider-Man), as brilliant with scripting as they are with BIG IDEAS, are making dense, detail-oriented comics again. And leading the industry doing so.

Sigh. Comics are like an elephant–you start describing the skin only to have to mention the trunk, then the ears. To abruptly return to the X-People, let me say that Claremont, like any good pusher, seduced readers with sparkly drama enough to fill an afternoon of daytime TV. In the issues above: Havok’s ex-girlfriend, Lorna Dane, is possessed by a physic creature called Malice. She calls him from Brazil in need of help, but then warriors from the Savage Land find her. They want to forcibly transfer her magnetic powers to Zaladane, self-styled queen of the Savage Land (and Lorna’s sister).

Meanwhile, the Reavers (mutant hating cyborgs), await the X-Men in Australia. Telepath Betsy Braddock (Psylocke) envisions the team’s death if they go home, and… I’ll stop here. I’ve scratched the itch.